#pragma once
#ifndef RH_IUPDATEABLE_H
#define RH_IUPDATEABLE_H

#include "SFML\Graphics.hpp"

namespace rh 
{
	class IUpdateable
	{
	public:
		IUpdateable(void) {};
		virtual ~IUpdateable(void) {};

		virtual void Update(const sf::Time& elapsedTime, const sf::Time& totalElapsedTime) = 0;
	};
}

#endif